![]() The main character and sidekicks each have their own set of numerical attributes including HP, strength, and luck. Legend of Mana features several role-playing elements as well. Screenshot of the player battling two Rabites Other areas feature enemies and bosses with which the player can battle. Many locations have non-player characters (NPCs) for interaction such as progressing the story or buying equipment. Within each Land, players can explore numerous locations including towns, dungeons, and ruins. Also, placing locations in given places affects the spirit rating of that particular area. The spirits-excluding Shade and Wisp-each represent a day on which the coordinating element becomes more powerful. A high number of points on one square can add points to adjacent squares. Each Land has a certain level of strength in each Spirit of Mana on a points scale of zero (no presence) to three (strong presence). Lands can be revisited, which is sometimes necessary to initiate more quests. Each area placed on the map contains at least one quest within it, which upon completion rewards the player a new Artifact, and the process is repeated. Depending on the Artifact (AF) which is placed on the plot, a different Land is generated on it. Legend of mana workshop series#The game world is divided into an isometric series of empty square plots of ground from which there are 36 possible in total. Legend of Mana features a unique "Land Make" system in which the player chooses plots of land to organize various locations within the game. While the game garnered considerable praise for its graphics and presentation, many critics were turned off by the game's lack of stating the game's main storyline. Legend of Mana was a financial success in Japan & America. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. While incorporating action role-playing elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. While Legend of Mana was the fourth installment released in the series, the next console-based Mana game, Dawn of Mana, is the official fourth game (in Japan, it is known as Seiken Densetsu 4). The game was released for the PlayStation in Japan on Jand in North America on June 7, 2000, with a delayed release in Canada. "Holy Sword Legend: Legend of Mana"), is the fourth game in the Mana series. Legend of Mana, known in Japan as Seiken Densetsu: Legend of Mana ( 聖剣伝説 LEGEND OF MANA ?, lit. Credits | Soundtrack | Codes | Walkthrough ![]()
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