![]() Strength (Str): This is Gon's ability to hit things. One of Fight or Melee covers unarmed combat, which only Goofus would try anyway. The right number is the damage bonus this number is applied to whatever damage you do in fisticuffs. Heavy weapons and characters with bad fighting ability have less of a chance to hit, so this helps with that. For attacks, the number on the left is the to-hit bonus, which just increases your chances of hitting. In Angband, unlike in Nethack or D&D, your AC goes up instead of down. The level-up calculations must be done after HP reevaluation for whatever reason in the game's event loop, which could result in some interesting quirks where a character will die with more than 1 HP.įor Armor, that +2 is the bonus to whatever the number on the left (current armor class, or defense) is. The -498 we see below is because whenever you gain a level, I believe your current HP goes up by 1. A character's max HP is around 500 as a hard limit, and it looks like the potion immediately drops it by -501: This means it causes death for all characters, instead of just toggling a "you're alive/you're dead" switch. It's also fun to learn exactly how the potion of death works. As we'll see later, casting spells, disarming traps, and opening doors can also give you experience, but I'd never actually encountered use-ID experience of this kind before. This is a fun quirk of the game: Sometimes use-IDing certain items causes a gain in experience (for the obvious reason: If you drink (or read, or aim) something and you have no idea what it is, you're more worldly). Did the deadly murder potion cause Goofus to gain 3 levels? ![]()
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